The end result had the executives at Rovio rolling on the floor with laughter, as Chuck was thoroughly equipped with a range of feathers, sponges and books while Matilda was gives various toys, combs and musical instruments to bring into battle. With a strict Rovio policy of no real weapons and no death or real violence, part of Chimera's challenge was to create more than hundred weapons for the iconic birds which were, in essence, not weapons. The Chimera team started the metamorphosis of 100 Heroes to the Angry Birds universe with two main questions in mind: What can the IP do for you? and What can you do for the IP? Nearly five months after the global launch, Epic had more than 45 million players and a 4,5 star average rating across app stores, and from 1.5 million players on Google Play alone.Īngry Birds Epic is a complex game in terms of characters and locations Little did they know that a flock of furious birds from Finland would be their gateway to success.Ĭhimera got a chance to pitch the project to Rovio in 2012, which after an overhaul of the game concept led to a close collaboration between the two companies, and a remarkable success for the Angry Birds franchise. It was called 100 Heroes, and contained everything a classic RPG needs the classes, the potions, the special attacks - all combined with a more casual UI aimed at the mobile market, hoping to recruit a new cohort of players to this genre of games.įounded in 2006 and headed by Remote Control Productions, Chimera Entertainment had launched several titles like Windchaser (2008), Warstory: Europe in Flames (2010) and Demolition Dash (2011), with moderate success.Īnd with their combination of contract work and own IPs, they were waiting for the real chartbuster. Ellen Lyse Einarsen is project lead on Angry Birds Epicīack in 2012, Munich-based developer Chimera Entertainment was working on a pitch for a casual RPG for mobile platforms.
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